AI Insights · Timothy · April 2021
Brazil's Top 5 Cooking Games Performances in Q1 2021
Explore the Q1 2021 performance of Brazil's favorite cooking games across the unified platform. Sensor Tower's data reveals trends in downloads, revenues, and active users.
In the first quarter of 2021, Brazil's gaming enthusiasts have been actively engaging with cooking games across both iOS and Android platforms. Data from Sensor Tower provides a glimpse into the performance of the top five cooking games during this period.
My Cafe — Restaurant Game by Melsoft saw a decrease in downloads from 70 thousand in the last week of December to 37 thousand by the end of March. Weekly active users followed a similar downward trend, falling from 140 thousand to 100 thousand. The game's revenue peaked at 26 thousand in the third week of January before declining to around 16 thousand by the end of March.
Cooking Diary® Restaurant Game from Mytona Limited experienced fluctuating download numbers, starting at 6 thousand and reaching over 10 thousand in the last week of March. Weekly active users saw a decrease overall, going from 111 thousand to 109 thousand in the same period. Revenue showed a slight increase in the last week, ending at approximately 3 thousand.
For Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd., downloads remained relatively stable, hovering around 50 thousand throughout the quarter. The game's weekly active users saw a slight decrease from 440 thousand to 418 thousand. Revenue trends showed an upward trajectory, ending the quarter at 4 thousand, an increase from the initial 3 thousand.
Tilting Point LLC's SpongeBob: Krusty Cook-Off had a notable increase in downloads, starting at 48 thousand and spiking to 97 thousand in late March. The game's weekly active users had a significant rise, increasing from 248 thousand to 370 thousand in March. Revenue also saw a modest increase, ending the quarter at 1 thousand.
Lastly, Cooking Fever: Restaurant Game by Nordcurrent UAB experienced a decrease in downloads from 26 thousand to 17 thousand. Weekly active users showed a downward trend in February but slightly recovered to 122 thousand by the end of March. The game's revenue remained relatively stable, with a slight increase by the quarter's end to 1 thousand.
For more insights into the gaming industry and detailed analytics, Sensor Tower remains a valuable resource for tracking app performance and trends.